| TM01 | Hone Claws | Dark | Status | — | — | 15 | Raises the user’s Attack and accuracy by one stage. |
| TM02 | Dragon Claw | Dragon | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM03 | Psyshock | Psychic | Special | 80 | 100% | 10 | Inflicts damage based on the target’s Defense, not Special Defense. |
| TM04 | Calm Mind | Psychic | Status | — | — | 20 | Raises the user’s Special Attack and Special Defense by one stage. |
| TM05 | Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| TM07 | Hail | Ice | Status | — | — | 10 | Changes the weather to a hailstorm for five turns. |
| TM08 | Bulk Up | Fighting | Status | — | — | 20 | Raises the user’s Attack and Defense by one stage. |
| TM09 | Venoshock | Poison | Special | 65 | 100% | 10 | Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | Normal | Special | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | Changes the weather to sunny for five turns. |
| TM12 | Taunt | Dark | Status | — | 100% | 20 | For the next few turns, the target can only use damaging moves. |
| TM13 | Ice Beam | Ice | Special | 90 | 100% | 10 | Has a chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70% | 5 | Has a chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM16 | Light Screen | Psychic | Status | — | — | 30 | Reduces damage from special attacks by 50% for five turns. |
| TM17 | Protect | Normal | Status | — | — | 10 | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | Changes the weather to rain for five turns. |
| TM19 | Roost | Flying | Status | — | — | 5 | Heals the user by half its max HP. |
| TM20 | Safeguard | Normal | Status | — | — | 25 | Protects the user’s field from major status ailments and confusion for five turns. |
| TM21 | Frustration | Normal | Physical | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solar Beam | Grass | Special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| TM23 | Smack Down | Rock | Physical | 50 | 100% | 15 | Removes any immunity to Ground damage. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| TM26 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | Normal | Physical | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | Has a chance to lower the target’s Special Defense by one stage. |
| TM31 | Brick Break | Fighting | Physical | 75 | 100% | 15 | Destroys Reflect and Light Screen. |
| TM32 | Double Team | Normal | Status | — | — | 15 | Raises the user’s evasion by one stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| TM34 | Sludge Wave | Poison | Special | 95 | 100% | 10 | Has a chance to poison the target. |
| TM35 | Flamethrower | Fire | Special | 90 | 100% | 15 | Has a chance to burn the target. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100% | 10 | Has a chance to poison the target. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | Changes the weather to a sandstorm for five turns. |
| TM38 | Fire Blast | Fire | Special | 110 | 85% | 5 | Has a chance to burn the target. |
| TM39 | Rock Tomb | Rock | Physical | 60 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM40 | Aerial Ace | Flying | Physical | 60 | — | 20 | Never misses. |
| TM41 | Torment | Dark | Status | — | 100% | 15 | Prevents the target from using the same move twice in a row. |
| TM42 | Facade | Normal | Physical | 70 | 100% | 20 | Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Flame Charge | Fire | Physical | 50 | 100% | 20 | Inflicts regular damage. Raises the user’s Speed by one stage. |
| TM44 | Rest | Psychic | Status | — | — | 5 | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | Normal | Status | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | Dark | Physical | 60 | 100% | 25 | Takes the target’s item. |
| TM47 | Low Sweep | Fighting | Physical | 65 | 100% | 20 | Lowers the target’s Speed by one stage. |
| TM48 | Round | Normal | Special | 60 | 100% | 15 | Has double power if it’s used more than once per turn. |
| TM49 | Echoed Voice | Normal | Special | 40 | 100% | 15 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| TM50 | Overheat | Fire | Special | 130 | 90% | 5 | Lowers the user’s Special Attack by two stages after inflicting damage. |
| TM51 | Steel Wing | Steel | Physical | 70 | 90% | 25 | Has a chance to raise the user’s Defense by one stage. |
| TM52 | Focus Blast | Fighting | Special | 120 | 70% | 5 | Has a chance to lower the target’s Special Defense by one stage. |
| TM53 | Energy Ball | Grass | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM54 | False Swipe | Normal | Physical | 40 | 100% | 40 | Cannot lower the target’s HP below 1. |
| TM55 | Scald | Water | Special | 80 | 100% | 15 | Has a chance to burn the target. |
| TM56 | Fling | Dark | Physical | — | 100% | 10 | Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam | Electric | Special | 50 | 90% | 10 | Has a chance to raise the user’s Special Attack by one stage. |
| TM58 | Sky Drop | Flying | Physical | 60 | 100% | 10 | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| TM59 | Incinerate | Fire | Special | 60 | 100% | 15 | Destroys the target’s held berry. |
| TM60 | Quash | Dark | Status | — | 100% | 15 | Makes the target act last this turn. |
| TM61 | Will-O-Wisp | Fire | Status | — | 85% | 15 | Burns the target. |
| TM62 | Acrobatics | Flying | Physical | 55 | 100% | 15 | Has double power if the user has no held item. |
| TM63 | Embargo | Dark | Status | — | 100% | 15 | Target cannot use held items. |
| TM64 | Explosion | Normal | Physical | 250 | 100% | 5 | User faints. |
| TM65 | Shadow Claw | Ghost | Physical | 70 | 100% | 15 | Has an increased chance for a critical hit. |
| TM66 | Payback | Dark | Physical | 50 | 100% | 10 | Power is doubled if the target has already moved this turn. |
| TM67 | Retaliate | Normal | Physical | 70 | 100% | 5 | Has double power if a friendly Pokémon fainted last turn. |
| TM68 | Giga Impact | Normal | Physical | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM69 | Rock Polish | Rock | Status | — | — | 20 | Raises the user’s Speed by two stages. |
| TM70 | Flash | Normal | Status | — | 100% | 20 | Lowers the target’s accuracy by one stage. |
| TM71 | Stone Edge | Rock | Physical | 100 | 80% | 5 | Has an increased chance for a critical hit. |
| TM72 | Volt Switch | Electric | Special | 70 | 100% | 20 | User must switch out after attacking. |
| TM73 | Thunder Wave | Electric | Status | — | 90% | 20 | Paralyzes the target. |
| TM74 | Gyro Ball | Steel | Physical | — | 100% | 5 | Power raises when the user has lower Speed, up to a maximum of 150. |
| TM75 | Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| TM76 | Struggle Bug | Bug | Special | 50 | 100% | 20 | Has a chance to lower the target’s Special Attack by one stage. |
| TM77 | Psych Up | Normal | Status | — | — | 10 | Discards the user’s stat changes and copies the target’s. |
| TM78 | Bulldoze | Ground | Physical | 60 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| TM79 | Frost Breath | Ice | Special | 60 | 90% | 10 | Always scores a critical hit. |
| TM80 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| TM81 | X-Scissor | Bug | Physical | 80 | 100% | 15 | Inflicts regular damage with no additional effect. |
| TM82 | Dragon Tail | Dragon | Physical | 60 | 90% | 10 | Ends wild battles. Forces trainers to switch Pokémon. |
| TM83 | Infestation | Bug | Special | 20 | 100% | 20 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| TM84 | Poison Jab | Poison | Physical | 80 | 100% | 20 | Has a chance to poison the target. |
| TM85 | Dream Eater | Psychic | Special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| TM86 | Grass Knot | Grass | Special | — | 100% | 20 | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | Normal | Status | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| TM88 | Sleep Talk | Normal | Status | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TM89 | U-turn | Bug | Physical | 70 | 100% | 20 | User must switch out after attacking. |
| TM90 | Substitute | Normal | Status | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM91 | Flash Cannon | Steel | Special | 80 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM92 | Trick Room | Psychic | Status | — | — | 5 | For five turns, slower Pokémon will act before faster Pokémon. |
| TM93 | Wild Charge | Electric | Physical | 90 | 100% | 15 | User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM95 | Snarl | Dark | Special | 55 | 95% | 15 | Has a chance to lower the target’s Special Attack by one stage. |
| TM96 | Nature Power | Normal | Status | — | — | 20 | Uses a move which depends upon the terrain. |
| TM97 | Dark Pulse | Dark | Special | 80 | 100% | 15 | Has a chance to make the target flinch. |
| TM98 | Power-Up Punch | Fighting | Physical | 40 | 100% | 20 | Raises the user’s Attack by one stage after inflicting damage. |
| TM99 | Dazzling Gleam | Fairy | Special | 80 | 100% | 10 | Inflicts regular damage with no additional effect. |
| TM100 | Confide | Normal | Status | — | — | 20 | Lowers the target’s Special Attack by one stage. |