| TM01 | Mega Punch | Normal | Physical | 80 | 85% | 20 | Inflicts regular damage with no additional effect. |
| TM02 | Razor Wind | Normal | Special | 80 | 100% | 10 | Requires a turn to charge before attacking. |
| TM03 | Swords Dance | Normal | Status | — | — | 20 | Raises the user’s Attack by two stages. |
| TM04 | Whirlwind | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM05 | Mega Kick | Normal | Physical | 120 | 75% | 5 | Inflicts regular damage with no additional effect. |
| TM06 | Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| TM07 | Horn Drill | Normal | Physical | — | 30% | 5 | Causes a one-hit KO. |
| TM08 | Body Slam | Normal | Physical | 85 | 100% | 15 | Has a chance to paralyze the target. |
| TM09 | Take Down | Normal | Physical | 90 | 85% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| TM10 | Double-Edge | Normal | Physical | 120 | 100% | 15 | User receives 1/3 the damage inflicted in recoil. |
| TM11 | Bubble Beam | Water | Special | 65 | 100% | 20 | Has a chance to lower the target’s Speed by one stage. |
| TM12 | Water Gun | Water | Special | 40 | 100% | 25 | Inflicts regular damage with no additional effect. |
| TM13 | Ice Beam | Ice | Special | 90 | 100% | 10 | Has a chance to freeze the target. |
| TM14 | Blizzard | Ice | Special | 110 | 70% | 5 | Has a chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM16 | Pay Day | Normal | Physical | 40 | 100% | 20 | Scatters money on the ground worth five times the user’s level. |
| TM17 | Submission | Fighting | Physical | 80 | 80% | 20 | User receives 1/4 the damage it inflicts in recoil. |
| TM18 | Counter | Fighting | Physical | — | 100% | 20 | Inflicts twice the damage the user received from the last physical hit it took. |
| TM19 | Seismic Toss | Fighting | Physical | — | 100% | 20 | Inflicts damage equal to the user’s level. |
| TM20 | Rage | Normal | Physical | 20 | 100% | 20 | If the user is hit after using this move, its Attack rises by one stage. |
| TM21 | Mega Drain | Grass | Special | 40 | 100% | 15 | Drains half the damage inflicted to heal the user. |
| TM22 | Solar Beam | Grass | Special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| TM23 | Dragon Rage | Dragon | Special | — | 100% | 10 | Inflicts 40 points of damage. |
| TM24 | Thunderbolt | Electric | Special | 90 | 100% | 15 | Has a chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| TM26 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| TM27 | Fissure | Ground | Physical | — | 30% | 5 | Causes a one-hit KO. |
| TM28 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM30 | Teleport | Psychic | Status | — | — | 20 | Immediately ends wild battles. No effect otherwise. |
| TM31 | Mimic | Normal | Status | — | — | 10 | Copies the target’s last used move. |
| TM32 | Double Team | Normal | Status | — | — | 15 | Raises the user’s evasion by one stage. |
| TM33 | Reflect | Psychic | Status | — | — | 20 | Reduces damage from physical attacks by half. |
| TM34 | Bide | Normal | Physical | — | — | 10 | User waits for two turns, then hits back for twice the damage it took. |
| TM35 | Metronome | Normal | Status | — | — | 10 | Randomly selects and uses any move in the game. |
| TM36 | Self-Destruct | Normal | Physical | 200 | 100% | 5 | User faints. |
| TM37 | Egg Bomb | Normal | Physical | 100 | 75% | 10 | Inflicts regular damage with no additional effect. |
| TM38 | Fire Blast | Fire | Special | 110 | 85% | 5 | Has a chance to burn the target. |
| TM39 | Swift | Normal | Special | 60 | — | 20 | Never misses. |
| TM40 | Skull Bash | Normal | Physical | 130 | 100% | 10 | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| TM41 | Soft-Boiled | Normal | Status | — | — | 5 | Heals the user by half its max HP. |
| TM42 | Dream Eater | Psychic | Special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| TM43 | Sky Attack | Flying | Physical | 140 | 90% | 5 | User charges for one turn before attacking. Has a chance to make the target flinch. |
| TM44 | Rest | Psychic | Status | — | — | 5 | User sleeps for two turns, completely healing itself. |
| TM45 | Thunder Wave | Electric | Status | — | 90% | 20 | Paralyzes the target. |
| TM46 | Psywave | Psychic | Special | — | 100% | 15 | Inflicts damage between 50% and 150% of the user’s level. |
| TM47 | Explosion | Normal | Physical | 250 | 100% | 5 | User faints. |
| TM48 | Rock Slide | Rock | Physical | 75 | 90% | 10 | Has a chance to make the target flinch. |
| TM49 | Tri Attack | Normal | Special | 80 | 100% | 10 | Has a chance to burn, freeze, or paralyze the target. |
| TM50 | Substitute | Normal | Status | — | — | 10 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |