| TM01 | Dynamic Punch | Fighting | Physical | 100 | 50% | 5 | Has a chance to confuse the target. |
| TM02 | Headbutt | Normal | Physical | 70 | 100% | 15 | Has a chance to make the target flinch. |
| TM03 | Curse | Ghost | Status | — | — | 10 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| TM04 | Rollout | Rock | Physical | 30 | 90% | 20 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| TM05 | Roar | Normal | Status | — | — | 20 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Toxic | Poison | Status | — | 90% | 10 | Badly poisons the target, inflicting more damage every turn. |
| TM07 | Zap Cannon | Electric | Special | 120 | 50% | 5 | Has a chance to paralyze the target. |
| TM08 | Rock Smash | Fighting | Physical | 40 | 100% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM09 | Psych Up | Normal | Status | — | — | 10 | Discards the user’s stat changes and copies the target’s. |
| TM10 | Hidden Power | Normal | Special | 60 | 100% | 15 | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | Fire | Status | — | — | 5 | Changes the weather to sunny for five turns. |
| TM12 | Sweet Scent | Normal | Status | — | 100% | 20 | Lowers the target’s evasion by one stage. |
| TM13 | Snore | Normal | Special | 50 | 100% | 15 | Has a chance to make the target flinch. Only works if the user is sleeping. |
| TM14 | Blizzard | Ice | Special | 110 | 70% | 5 | Has a chance to freeze the target. |
| TM15 | Hyper Beam | Normal | Special | 150 | 90% | 5 | User foregoes its next turn to recharge. |
| TM16 | Icy Wind | Ice | Special | 55 | 95% | 15 | Has a chance to lower the target’s Speed by one stage. |
| TM17 | Protect | Normal | Status | — | — | 10 | Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | Water | Status | — | — | 5 | Changes the weather to rain for five turns. |
| TM19 | Giga Drain | Grass | Special | 75 | 100% | 10 | Drains half the damage inflicted to heal the user. |
| TM20 | Endure | Normal | Status | — | — | 10 | Prevents the user’s HP from lowering below 1 this turn. |
| TM21 | Frustration | Normal | Physical | — | 100% | 20 | Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | Solar Beam | Grass | Special | 120 | 100% | 10 | Requires a turn to charge before attacking. |
| TM23 | Iron Tail | Steel | Physical | 100 | 75% | 15 | Has a chance to lower the target’s Defense by one stage. |
| TM24 | Dragon Breath | Dragon | Special | 60 | 100% | 20 | Has a chance to paralyze the target. |
| TM25 | Thunder | Electric | Special | 110 | 70% | 10 | Has a chance to paralyze the target. |
| TM26 | Earthquake | Ground | Physical | 100 | 100% | 10 | Inflicts regular damage and can hit Dig users. |
| TM27 | Return | Normal | Physical | — | 100% | 20 | Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | Ground | Physical | 80 | 100% | 10 | User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic | Psychic | Special | 90 | 100% | 10 | Has a chance to lower the target’s Special Defense by one stage. |
| TM30 | Shadow Ball | Ghost | Special | 80 | 100% | 15 | Has a chance to lower the target’s Special Defense by one stage. |
| TM31 | Mud-Slap | Ground | Special | 20 | 100% | 10 | Has a chance to lower the target’s accuracy by one stage. |
| TM32 | Double Team | Normal | Status | — | — | 15 | Raises the user’s evasion by one stage. |
| TM33 | Ice Punch | Ice | Physical | 75 | 100% | 15 | Has a chance to freeze the target. |
| TM34 | Swagger | Normal | Status | — | 85% | 15 | Raises the target’s Attack by two stages and confuses the target. |
| TM35 | Sleep Talk | Normal | Status | — | — | 10 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| TM36 | Sludge Bomb | Poison | Special | 90 | 100% | 10 | Has a chance to poison the target. |
| TM37 | Sandstorm | Rock | Status | — | — | 10 | Changes the weather to a sandstorm for five turns. |
| TM38 | Fire Blast | Fire | Special | 110 | 85% | 5 | Has a chance to burn the target. |
| TM39 | Swift | Normal | Special | 60 | — | 20 | Never misses. |
| TM40 | Defense Curl | Normal | Status | — | — | 40 | Raises user’s Defense by one stage. |
| TM41 | Thunder Punch | Electric | Physical | 75 | 100% | 15 | Has a chance to paralyze the target. |
| TM42 | Dream Eater | Psychic | Special | 100 | 100% | 15 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| TM43 | Detect | Fighting | Status | — | — | 5 | Prevents any moves from hitting the user this turn. |
| TM44 | Rest | Psychic | Status | — | — | 5 | User sleeps for two turns, completely healing itself. |
| TM45 | Attract | Normal | Status | — | 100% | 15 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | Dark | Physical | 60 | 100% | 25 | Takes the target’s item. |
| TM47 | Steel Wing | Steel | Physical | 70 | 90% | 25 | Has a chance to raise the user’s Defense by one stage. |
| TM48 | Fire Punch | Fire | Physical | 75 | 100% | 15 | Has a chance to burn the target. |
| TM49 | Fury Cutter | Bug | Physical | 40 | 95% | 20 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| TM50 | Nightmare | Ghost | Status | — | 100% | 15 | Target loses 1/4 its max HP every turn as long as it’s asleep. |