Wonder Room
Psychicstatus
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
Power—
Accuracy—
PP10
Priority0
In-battle effect
For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.
TM & HM
All TM lists →Wonder Room is taught by TM71 — the number varies by game.
| Game | Machine |
|---|---|
| Sword & Shield | TM71 |
Changes across generations
Wonder Room had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Through Gen 6 (X/Y) | — | — | — | — |
| Current | Psychic | — | — | 10 |
Pokémon that learn Wonder Room
97Community notes
No reader notes on Wonder Room yet.
Cite this page
“Wonder Room”. Pokémonism. Retrieved [date] from pokemonism.com/moves/wonder-room.
Move data from PokéAPI.