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Power—
Accuracy—
PP10
Priority0
In-battle effect
For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.
TM & HM
All TM lists →Wonder Room is taught by TM71 — the number varies by game.
| Game | Machine |
|---|---|
| Sword & Shield | TM71 |
Changes across generations
Wonder Room had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.
| Games | Type | Power | Accuracy | PP |
|---|---|---|---|---|
| Before Gen 6 (X/Y) | — | — | — | 10 |
| Current | Psychic | — | — | 10 |
Pokémon that learn Wonder Room
97Grouped by National Pokédex number. Learn methods and availability vary by game; open a Pokémon to check its game-specific learnset.
No. 001–151 (18)
No. 152–251 (8)
No. 252–386 (13)
No. 387–493 (12)
No. 494–649 (10)
No. 650–721 (8)
No. 722–809 (16)
Community notes
No reader notes on Wonder Room yet.
Cite this page
“Wonder Room”. Pokémonism. Retrieved [date] from pokemonism.com/moves/wonder-room.
Move data from PokéAPI.