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Wonder Room

Psychicstatus

All Pokémon’s Defense and Special Defense are swapped for 5 turns.

Contents
Power
Accuracy
PP10
Priority0

In-battle effect

For five turns (including this one), every Pokémon’s Defense and Special Defense are swapped.

Wonder Room is taught by TM71 — the number varies by game.

GameMachine
Sword & ShieldTM71

Changes across generations

Wonder Room had different stats in earlier games. A dash means that value was unchanged from what it is today, and an arrow marks what happened when that era ended — ▲ raised or ▼ lowered.

GamesTypePowerAccuracyPP
Through Gen 6 (X/Y)
CurrentPsychic10

Pokémon that learn Wonder Room

97

Community notes

No reader notes on Wonder Room yet.

Cite this page

Wonder Room”. Pokémonism. Retrieved [date] from pokemonism.com/moves/wonder-room.

Move data from PokéAPI.